The Always Waltz is a horror/romance game set in a Napoleonic time period. It draws its inspiration from literature such as Jonathan Strange & Mr. Norrell, A Midsummer Night's Dream, and films such as Labyrinth.
It’s a quiet, sunny summer day in the suburbs. The monthly neighborhood barbecue (and pie contest) will be hosted by the Kessenich family this Sunday. The Rossi and Lee family will be in attendance as usual, along with the Kessenich’s new tenant Brittany.
This is a character-driven drama, lightly plotted with no magic or supernatural elements. The setting is contemporary and realistic. Content may include abandonment, abortion, adultery, aging, crime, divorce, drug use, poverty, separation, se... (read more)
As the last step before a squire's ordeal to earn their shield as a knight, they must cleanse themselves with a ritual bath, and be instructed in the code that they must soon swear to uphold. It is said that in this time of contemplation, the boundary between tomorrows and yesterdays is made thin, and knights-to-be can see visions of what their lives may be. It is also said that the count of those who are rejected for failing their ordeal is less than those who reject the shield and choose to ... (read more)
Our universe consists of many overlapping universes and timelines. Every time a person makes a major decision, their soul splits in two or more pieces, with each part following one decision. After death, those pieces all reunite.
Rivka, you have lived a full life. Or rather, many lives. Now, at the time of your death, it is time to return to yourself and reunite with your experiences. Once you have fully rejoined yourself, you may move on: to join with your other selves in another life or to re... (read more)
A handful of airline employees hopped a plane on it’s way to to be decommissioned, heading from Honolulu to Southern California. Shortly after reaching cruising altitude, they heard a fight in the cockpit, and then everything went silent. The intercom is down and they don’t know where the pilot is taking them, or whether they’ll survive once they get there. There is no way out of the situation, all they can do is try to get through the next few hours. Fortunately, they all know each other very w... (read more)
"In all fiction when a man is faced with alternatives he chooses one at the expense of the others. In the almost unfathomable Ts'ui Pen, he chooses--simultaneously--all of them. He thus creates various futures, various times which start others that will in their turn branch out and bifurcate in other times."
- Jorge Luis Borges, The Garden of Forking Paths
Each year, Barbara has a garden party for her birthday. She brings her family to enjoy a quiet meal in her beautiful and well-te... (read more)
Why do children have imaginary friends?
Sometimes imaginary friends are there to help kids work through issues they can’t handle alone. Sometimes a lonely child is looking for company. Sometimes it’s because their real friends have imaginary friends. And sometimes, maybe, they’re just for fun.
In Play Date, a group of kids have been left with a teenage babysitter for an afternoon. There will be toys, craft time, pizza, and maybe some existential angst.
Play Date is a game about children deali... (read more)
Some would call it the end of the world. It was certainly the most drastic change in human history — more devastating than the atomic bomb, and more revolutionary than the information age. The highly psychoactive “Resonance Virus” has swept the globe, leaving no-one uninfected. The bio-engineered disease distorts memory, dissipates ego, and has resulted in…in…you can’t remember. You know this place — this is the Pentagon, where politicos, military, and scientists have all gathered in the final ... (read more)
A 2-3 hour LARP for 5 players and 1 GM
It is 4392 on the Modern Calendar, in the country of Emera, and the Blue Phoenix corporation has turned its vision to space. It’s been almost sixty years since the Tursans put six people on the largest of the three moons in the sky, and no one’s been back, not even to orbit, since then. The charismatic CEO of Blue Phoenix has vowed to put the first Emerans into space, and to bring back fame, glory, and profits that will raise poor Emera into the ranks of l... (read more)
The year is 1999. The Sharing is a service organization that has been growing in popularity for the past couple of years, especially in Santa Barbara. The Sharing has planned a wilderness retreat for a number of hospitalized teens who otherwise have limited opportunities for outdoor recreation. Whether you are a full member of The Sharing, or this is your first experience with The Sharing, it's sure to be a trip you'll never forget.
This LARP is set in the universe of the Animorphs book serie... (read more)
Sitting Shiva is a game about mourning, family, connection, and silence. In Jewish tradition, when someone dies, the members of their immediate family sit shiva for them. Other family and friends will come visit, bring them food and be present for the mourners. Some players will play the mourners and be present the whole time, while others will play a few different visitors over the course of the game.
A game about relationship building and consent. Players interact with a partner to define their characters, go on the eponymous third date, and explore the budding sexual relationship through touch and consent gaining.