Ever been talking to a friend at Intercon and come up with the world’s worst LARP idea that neither of you will ever, ever, EVER write? So have we. In fact, here’s ten of them. From “Football: the Musical” to “Ku Klux Klan Press Conference” to “MetametametametametaLARP LARP,” this game has it all.
WARNING: This is an adult game. It contains offensive themes, blatant sexuality,... (read more)
10 Bad LARPs in 100 Bad Minutes is back with a vengeance, tearing through genres and parodying everything in sight. These are the LARP ideas so bad, we wouldn’t even include them in the original “10 Bad LARPs”.
(OK, yeah, that’s a complete lie. We came up... (read more)
“I’m GM Central!”
“And I’m The Boffer!”
“And you’re listening to … WLRP! All LARP! All the Time!”
[chicken sound effect]
“Hey Boffer! I heard about this new game called 4 Bad LARPs in 40 Bad Minutes!”
“That sounds pretty awful, GM Central. Why would anyone want to play in that?”
“I’m not so sure myself. Says here it includes stuff like, um… The War on Christmas.”
“Yeah, and what’s... (read more)
This game was written at Intercon XIV in Boston, Mass during a particularly interesting and enlightening opening ceremonies. At least, I assume it was enlightening and interesting; Scott and I were busy writing this game. For the record, Scott prefers the name Heiferdammerung. Feel free to refer to the game in any way you wish.
The game explores the last minutes of a herd of cattle as... (read more)
There was a deep darkness. Then a burning light. And now you're here.
Whatever you thought the afterlife would be, this isn't what you expected. Your soul feels restless, fraying. Unless you manage to connect it to a proper afterlife soon, you'll be stuck like this forever.
This is a mildly serious, vaguely philosophical game about exploring the afterlife, figuring out why you... (read more)
Mr. President, we have zombies.
Welcome to the center of power in the free world. This adventure focuses on a meeting between the President of the United States and many of his top advisors. They are discussing the development of what seems to be zombies in the south.
The game calls for eight players and one Game Master, playing those advisors and the President. No other game masters are... (read more)
The Always Waltz is a horror/romance game set in a Napoleonic time period. It draws its inspiration from literature such as Jonathan Strange & Mr. Norrell, A Midsummer Night's Dream, and films such as Labyrinth.
What is an addiction? Is it a chemical or mental dependence or is it a desire to return to a place where your hurts were less and you could be somebody? Why does the latchkey school boy day dream about faraway places and adventures on his own? Why does the junkie need that next fix? Where do you go when you dream? What about when you are high?
Faeries are real. They are not the sad sack parodies of life... (read more)
It’s a quiet, sunny summer day in the suburbs. The monthly neighborhood barbecue (and pie contest) will be hosted by the Kessenich family this Sunday. The Rossi and Lee family will be in attendance as usual, along with the Kessenich’s new tenant Brittany.
This is a character-driven drama, lightly plotted with no magic or supernatural elements. The... (read more)
Pat Buchanan and Bob Dole have both called the 1996 Campaign a Battle for the heart and soul of the Republican Party - eerie isnt it? Fear and Loathing on the Campaign Trail in 1996. The political amphibians play out a slimy battle for total control of the soul of the Republican Party. Ardent Fundamentalist Zealots wield plastic fetuses, and Rush... (read more)