Larps

iron-gm

Be the Change You Wish to Sea (The Crystal GMs, 2018)

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Sit down, you scattered sea-folk: listen as the Spirits sing of the world that was. Of green hills and sandy shores, now swallowed by the rolling waves; of the great cities of old, starting with the wondrous Atlantis, drowned long ago.

Nearly all of the land has sunk beneath the sea, and those who survive have been confined to ships, living as adventurous pirates; transformed into merfolk to remain among their sunken ruins; or are born new into an old world as easy-going selkies.

Fortunately,... (read more)

It was a day like any other. The sun was shining through the trees. Birds were singing. You were going about your normal day.

*And then, without warning, there was a piercing wail. Was it the fire alarm? A siren? No, it was coming from your room. Your normal, ordinary, room. Specifically, from a shard of mirror that you’d picked up years ago, kept as a curiosity. That had never before done anything but reflect light. Now it was translucent and glowing in a strange color. Before you knew wha... (read more)

The Importance of Being Convergent (Nuclear Option, 2014)

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Tetrana is a small but ancient and prosperous kingdom. Its most distinctive feature is its strong caste system, which divides every individual into a rigid caste based on affinity to one of the four elements: Air, Fire, Water, or Earth. Each caste has rigidly defined roles and a strict place in the social hierarchy.

Most unusually, however, every 100 years a mystical Convergence of the four elements reshapes the structure of Tetranan society, allowing the caste hierarchy to be realigned... (read more)

In the Hall of the Bandit King (The Spry Glaze, 2023)

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You are a bandit. Probably. Your memories seem to have escaped you for the moment. You are seated at a feasting table in the hall of the bandit king Lion’s Jaw, on what seems to be a celebratory occasion… Except it looks like Lion’s Jaw is dead in his chair, and the god of banditry himself has shown up asking you all to name the murderer!

"In the Hall of the Bandit King" is a roughly 2 hour amnesia murder mystery LARP for 5-12 players and one game master. The GM takes on the role of the bandi... (read more)

A Midsummer Night and the Livin' Is Easy (Iron GM, 2009)

  • By John Brewer, Naomi Knapp, Ada Nakama, Conor Walsh, Naomi Wixon
    • 5 - 12 players
    • 2 hours
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It's summertime in 1920's Chicago; the swing is jumping and the gin is flowing easy. In the speakeasy "The Ass's Bottom," Oberon is throwing a revel, and everything was going smooth until his and Titania's son is found dead on the floor. Private dicks have been summoned to find out whodunit before the witching hour has passed. With scheming fae around, they're in over their heads, and Ariel won't shut up about cake...

Retired Ambitions (Giant Squid Iron GM 2026, 2026)

  • By Arthur Davis, Isaah Hastings, Alyse Leung, Will Ober, Adam Quinn
    • 5 - 12 players
    • 1 - 2 facilitators/GMs
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Retired Ambitions

Life rarely offers second chances. The oldest among us know this best. Yet when a group of retirees becomes stranded in the woods during what should have been an uneventful outing, they find themselves crossing paths with strange fae who can take on the faces of their pasts and offer them a chance to relive moments of their histories – and, perhaps, to make different choices this time. Retired Ambitions is a heartfelt LARP for 5 to 12 participants. Most players will portray re... (read more)