Sit down, you scattered sea-folk: listen as the Spirits sing of the world that was. Of green hills and sandy shores, now swallowed by the rolling waves; of the great cities of old, starting with the wondrous Atlantis, drowned long ago.
Nearly all of the land has sunk beneath the sea, and those who survive have been confined to ships, living as adventurous pirates; transformed into merfolk to remain among their sunken ruins; or are born new into an old world as easy-going selkies.
Fortunately,... (read more)
Long ago, the Doom was sealed away by a mighty hero wielding the legendary Doom Sword. The sealing of the Doom ushered in an era of peace and prosperity. Art, culture, and magic flourished throughout the land. All this time, the Doom Sword lay dormant, guarded by the Doom Ward.
*This time of peace may be about to come to an end. The diviners have spoken; they say the seal upon the Doom has weakened, and the Doom soon will be unleashed. Unless. Unless the seal can be strengthened by a willing ... (read more)
It was a day like any other. The sun was shining through the trees. Birds were singing. You were going about your normal day.
*And then, without warning, there was a piercing wail. Was it the fire alarm? A siren? No, it was coming from your room. Your normal, ordinary, room. Specifically, from a shard of mirror that you’d picked up years ago, kept as a curiosity. That had never before done anything but reflect light. Now it was translucent and glowing in a strange color. Before you knew wha... (read more)
Tetrana is a small but ancient and prosperous kingdom. Its most distinctive feature is its strong caste system, which divides every individual into a rigid caste based on affinity to one of the four elements: Air, Fire, Water, or Earth. Each caste has rigidly defined roles and a strict place in the social hierarchy.
Most unusually, however, every 100 years a mystical Convergence of the four elements reshapes the structure of Tetranan society, allowing the caste hierarchy to be realigned... (read more)
You are a bandit. Probably. Your memories seem to have escaped you for the moment. You are seated at a feasting table in the hall of the bandit king Lion’s Jaw, on what seems to be a celebratory occasion… Except it looks like Lion’s Jaw is dead in his chair, and the god of banditry himself has shown up asking you all to name the murderer!
"In the Hall of the Bandit King" is a roughly 2 hour amnesia murder mystery LARP for 5-12 players and one game master. The GM takes on the role of the bandi... (read more)
Finding your soulmate doesn’t guarantee a happy ending. Two friends met in college, got married and invented time-travel together, only to discover that it didn’t work quite as they had theorized, and that they hadn’t predicted the strain that time-travel would put on their relationship. How do you build a life together when one partner is always leaving the present to visit the other partner’s past, while the other has to care for their unconscious body until they return? What kind of relations... (read more)
Panel: the LARP is a 50-minute LARP in the form of a panel discussion, which satirizes both LARPs and panel discussions. It is a lightweight, easy to run filler game for a large number of players, which has run several times at LARP and science fiction conventions.
Panel is similar to a Horde game, in that it has a small number of Player Characters (the Panelists) and a large number of "horde" (the Audience). However, in this game (unlike most Horde games) each Audience member generally g... (read more)