Larps

one-shot

Adrift on a Starry Sky (2016 New England LARP Conference (NELCO), Build Your Own game seminar, 2016)

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A military coup has taken control of The United Earth Concord, the government for the Earth and the few thousands on outposts and stations elsewhere in the Solar System. Those of you onboard the Alexandria are declared enemies of the planet, some more by accident and circumstance than design. Less than fully prepared, with a limited company and tight resources, you must flee on a barely faster-than-light life raft across space, to find a suitable planet to create a new Earth.

Adrift on the Star... (read more)

There was a deep darkness. Then a burning light. And now you're here.

Whatever you thought the afterlife would be, this isn't what you expected. Your soul feels restless, fraying. Unless you manage to connect it to a proper afterlife soon, you'll be stuck like this forever.

This is a mildly serious, vaguely philosophical game about exploring the afterlife, figuring out why you died, and deciding where to go from here.

Afterlife is a lightweight 2-hour secrets-and-rituals game for 11-17 ... (read more)

Be the Change You Wish to Sea (The Crystal GMs, 2018)

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Sit down, you scattered sea-folk: listen as the Spirits sing of the world that was. Of green hills and sandy shores, now swallowed by the rolling waves; of the great cities of old, starting with the wondrous Atlantis, drowned long ago.

Nearly all of the land has sunk beneath the sea, and those who survive have been confined to ships, living as adventurous pirates; transformed into merfolk to remain among their sunken ruins; or are born new into an old world as easy-going selkies.

Fortunately,... (read more)

Twelve women, friends and strangers, happen to get into the same elevator. Enroute to important engagements, everyone has tough decisions to make. Nobody’s plans for the day included getting stuck in an elevator, but everyone now has the chance to pause, talk to some of the people who matter the most, get advice from strangers, and grapple with what to do next.

This game is about connections, conversations, hard life decisions, conflicting expectations among people who love each other, and the ... (read more)

DOOM SWORD (Pretty Good LARPs, 2022)

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Long ago, the Doom was sealed away by a mighty hero wielding the legendary Doom Sword. The sealing of the Doom ushered in an era of peace and prosperity. Art, culture, and magic flourished throughout the land. All this time, the Doom Sword lay dormant, guarded by the Doom Ward.

*This time of peace may be about to come to an end. The diviners have spoken; they say the seal upon the Doom has weakened, and the Doom soon will be unleashed. Unless. Unless the seal can be strengthened by a willing ... (read more)

It was a day like any other. The sun was shining through the trees. Birds were singing. You were going about your normal day.

*And then, without warning, there was a piercing wail. Was it the fire alarm? A siren? No, it was coming from your room. Your normal, ordinary, room. Specifically, from a shard of mirror that you’d picked up years ago, kept as a curiosity. That had never before done anything but reflect light. Now it was translucent and glowing in a strange color. Before you knew wha... (read more)

Packing your life into boxes. . .so many boxes. . . As you prepare to close the door on one chapter of your life and move on to the next, you’re filled with memories of the past and dreams of the future. It’s a moment of hope and fear, sorrow and joy, loss and regret and the opportunity to start over—or sometimes, if you’re lucky, to heal the damage of the past. Thank goodness your friends will always rally around to help you pack, no matter what else happens in your lives.

Friends Help You P... (read more)

Finding your soulmate doesn’t guarantee a happy ending. Two friends met in college, got married and invented time-travel together, only to discover that it didn’t work quite as they had theorized, and that they hadn’t predicted the strain that time-travel would put on their relationship. How do you build a life together when one partner is always leaving the present to visit the other partner’s past, while the other has to care for their unconscious body until they return? What kind of relations... (read more)

One Dance, One End (1D1E) (Pretty Good LARPs, 2023)

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You receive a letter. Written on real paper. It reads:

*"The Emperor, the King Undying, Necromancer Divine, King of the Nine Renewals, His Celestial Kindness, the Necrolord Prime, has determined a need for new Lyctors. He, in his great wisdom, has foreseen that the next set of Lyctors must combine Necromancers and Cavaliers from different Houses. He has called forth one Necromancer and one Cavalier from each House to attend a formal dance, at the end of which each Necromancer will select th... (read more)

You f*cked it all up. You had a month to work together, to build your connections with those who unknowingly depend on you, to build your power and wrest the world back from the Shadows. But no one could agree who to trust, and in-fighting and deceit made your well-functioning team into a bunch of pathetic losers. And now Death Himself stalks the skies, and your university and the entire town lie in ruins. It is too late to do anything to stop him. Your power is based on your connections to othe... (read more)

Ultimate Final Decision Prom of Destiny (Pretty Good LARPs, 2024)

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Graduation approaches for the students of Tokyo Mahou Shoujo Academy. The top six girls in the class will each form their own magical girl teams out of the lower-performing students and go out into the world to battle evil. Before doing that, they will attend the Ultimate Final Decision Prom of Destiny where they will each choose a mascot for their team from this year's Mt. Fuji Mascot Academy graduates.

*The students at the two academies have been segregated from one another and from the re... (read more)

You have journeyed long and far to find the fabled well said to grant wishes once every hundred years. Your carpet gave out back at the last mountain, and you're almost out of sandwiches, but you made it! Except now, the wishing well is broken. You and the talking squirrel agree: this is a most improper way for a quest to end! What's a motley assortment of wishers to do?

Wishing Well is a light-hearted LARP loosely inspired by Patricia C. Wrede's Enchanted Forest Chronicles. There will be dis... (read more)